blog.edeverett.co.uk

Category: webdesign

  1. Moving past MVP

    “MVP” suffers from over exposure. It has lost its original meaning. Like “beta” before it, MVP is often (usually?) used to allow corner cutting with empty promises of fixing it next time. We should be using clear language that is descriptive and has meaning built in. Beta and MVP did mean something. Unpicking the differences is instructive. A […]

  2. SMS link protocol

    I needed to use a the sms: link protocol the other day and as it’s a rare bit of HTML I thought I’d record my findings here.
    Defined in 2008 it seems to have had sporadic support in mobile browsers over the years

  3. Conclusions: Hamburgers—can you have your cake and eat it?

    “Conclusions” are my take on hot topics once they have got cold. Taking inspiration from the slow news movement. The next dead horses to be given their final flogs are likely to include: Skeuomorphism: good or bad? Does the fold exist after all? and What’s the real definition of UX?  For three little lines hamburger menus got […]

  4. Checkout experience design principles

    By the time a customer is on a checkout page the design has one job: taking their money. Having worked on a few checkouts for major ecommerce sites this is a collection of design principles I’ve learnt, borrowed and stolen. Each may or may not apply to your design, customers, clients or products so as ever apply […]

  5. A theory of unicorns

    There’s a conversation in the design community about the existence of unicorns. “Unicorns” are designers that can expertly cross disciplines and take on all the design and front-end coding skills needed to deliver a project. They are either mythical or legendary depending on which camp you are in. The “unicorns are mythical” camp say “it […]

  6. Low information experiences

    “Low information rationality is a social theory that states that people are information consumers with limited benefits and time for processing and understanding information. … Simply put, it does not make sense for the average individual to develop in depth understandings of most issues.” Low information rationality started as an idea to explain how people behave when […]

  7. Undesigning the password strength indicator

    Updated 30/12/2013 It’s a small unloved corner of the web but I’ve never seen a password strength indicator that I’m happy with. They all seem to be over-designed. A quick Google image search just returns huge amounts of ugliness, and a Dribbble search shows much the same but with more pixel-polish. The standard design pattern […]

  8. Dissatisfaction amplification—or “How users bear a grudge.”

    Some design improvements to a client’s order journey went live recently and they show some interesting statistics.* The first is that there was a 12% like-for-like increase in conversion, which totals about £7 million of extra sales per year. I’m obviously proud to have worked on a project that has results like that and it’s […]

  9. Two and a bit thoughts on buttons and interaction design metaphors

    Thought one: The distance that a traditional button on the screen appears to depress is the same distance that a mouse button depresses There is a school of thought going around saying that buttons should be avoided in interface design. This makes a lot of sense for touch interfaces, but before we get rid of […]

  10. Desktop browser size guide for responsive designs

      Now responsive design is the new black, I’ve been doing a lot of browser resizing to check how the pages behave at various device widths. But it’s frustrating to have to guess at the screen width your aiming at. Yes, there are browser plugins that resize your browser accurately, but they are slow and […]